Obj 140 Defender 8400 dmg
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
80 328
3 978
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Sand River – Encounter
Sand River
Object 140
Object 140
Ultramarine_BG [BGPZB]
12.07.2014 18:35
Without Premium With Premium
Credits 80 328 120 492
Experience (x{3} for the first win in a day) 3978 5967
Detailed Report
Statistics for Ultramarine_BG
Battle efficiency Σ: 4 8440 11 - 684 5
  • OGI1112 IS-7 1
  • radektanks [SEEPL] E 100 1 5
  • 04Fantom04 FV215b (183) 1
  • Brawlerr E 50 2 3
  • Apoplexjoe AMX 50 100 3 3
  • SachsenEngel [DISA] Tortoise 2 4
  • wojtanko Löwe
  • N0STR0M Ferdinand 4
  • Sulandro E 75 1 2
  • johny525525 [WB-PL] Jagdpanzer E 100 1 2
  • TRIGERN [PH] IS-3 1 6
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 47
  • {{ ::replay.translations.shots.hits }} 41/31
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8440
  • {{ ::replay.translations.damageDealt.sniper }} 2790
  • {{ ::replay.translations.received.label }} 8
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 950
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 10/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 684
  • {{ ::replay.translations.capture }} 0/128
  • {{ ::replay.translations.mileage.label }} 2,5
Credits With Premium
Received 80 328 120 492
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -23,290 -23,290
Auto-resupply ammunition -96,380 0 -96,380 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -59,342 0 -19,178 0
Time
  • Starting time 18:35
  • Battle duration 13 min 18 s
  • Time of destruction -
Experience
Received 1 326 66     1 989 99
Fine for causing damage to allies 0 0
Award for the first victory each day x3 x3     x3 x3
 
 
Total: 3 978 198 5 967 297
  • Version: 0.9.1
  • Server game time: 2014-07-12 18:35
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Ultramarine_BG

Replay description

Encounter battle
13:50 - Taking hill and starting snipe attacks on the center.
9:02 - Our team is losing and all of our TD's are camping at base hopelessly. I'm holding hill and center with disadvantage in numbers.
8:26 - Enemy team starts the cap.
7:30 - We are losing 8-11 and I'm defending hill with 2-4 in enemy favor.
7:00 - I'm going in attack mode with 455HP left
5:54 - After killing IS-3, AMX-50 100 and Rhm attack is finished and I'm left with 52HP. Base is over 60% now.
5:37 - Face to face with Ferdinand on 43% HP! Emerging as winner from that little battle.Base close to 80%.
4:41 - Decap from 90% with accurate shot in the Commander hatch.
I'm left with 4 HE shells left only - Hitting FV with the first one then decaping from 32%.
Out of shells I'm just spotting last remaining enemy, while our TD's are still camping at base!
But in the end we won!

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