Tricky game for Jagdpanzer E100
Personal Score
Team Score
Detailed Report
Victory
I class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
43 072
1 039
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Lakeville – Standard
Lakeville
Jagdpanzer E 100
Jagdpanzer E 100
gbFireball
07.12.2014 19:19
Without Premium With Premium
Credits 43 072 64 608
Experience 1039 1559
Detailed Report
Statistics for gbFireball
Battle efficiency Σ: 7 5412 5 - - -
  • LordJavier [RF-1] Rhm.-Borsig Waffenträger 1 2
  • X20DTL [DR] ST-I 1
  • paulosmelaspaulosmelas [ICHOR] T49 1
  • JuraTenkic IS-7 2 1
  • Dopina IS-3 1
  • steelfox1941 E 100 1 2
  • mirik11 [SC-TE] T30 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 10
  • {{ ::replay.translations.shots.hits }} 9/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5412
  • {{ ::replay.translations.damageDealt.sniper }} 1958
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1470
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,52
Credits With Premium
Received 43 072 64 608
Action / Personal missions payout 25 25
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -707 -707
Auto-resupply ammunition -19,690 0 -19,690 0
Auto-resupply consumables 0 0 0 0
 
Total: 22,675 25 44,211 25
Time
  • Starting time 19:19
  • Battle duration 14 min 31 s
  • Time of destruction -
Experience
Received 1 039 51     1 559 77
Fine for causing damage to allies 0 0
 
 
Total: 1 039 51 1 559 77
  • Version: 0.9.4
  • Server game time: 2014-12-07 19:19
  • Spawn: II
  • Battle type: Regular
  • Uploaded: gbFireball

Replay description

This was kind of a tricky match at Lakeville. The Team decides to leave the Town completly alone. In the Jgdpz e100 i would definitly not going alone there, so i waited to see what will happen. So more than half of the team decidet to make an ambush over the west flank, but they were beginning to loose there. Of course in town, it looked not well either, since 2 tanks decidet finally to there, they where completly overrun. In my defender role, i decidet to shoot on everything which is even in my near. And the end of the game, there where 7 kills and nearly 5500 Dmg. And then one of my team surprised me. An AMX13/70 did everythin he can to spot the enemys for me. We worked together at a team and talked in chat how we could finally win this. The last remaining enemy was taken out by a very far shot from me, which was possible cause of spotting from the AMX.

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