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Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
41 209
2 912
Kharkov – Standard
Jagdtiger
joovenile [TANG]
Without Premium | With Premium | |
---|---|---|
Credits | 27 473 | 41 210 |
Experience (x{2} for the first win in a day) | 1942 | 2912 |
Battle efficiency
Σ:
1
2557
3
-
904
-
- Revolution96 [RATO] T-54 1 1
- Dad_is_aroused Object 268 1
- Metal_fatigue E 100 1
- 1219721 Object 140 1 1
- MrSharpi [BUNNY] IS-7
- Tommeo [SIMP] Jagdpanzer E 100 1
- Penetrador [CTPA] E 100 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 8
- {{ ::replay.translations.shots.hits }} 7/5
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2557
- {{ ::replay.translations.damageDealt.sniper }} 1073
- {{ ::replay.translations.received.label }} 4
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 790
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 6/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 904
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,32
Credits
With Premium
Received | 27 473 | 41 210 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,963 | -8,963 | ||||
Auto-resupply ammunition | -10,080 | 0 | -10,080 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 8,430 | 0 | 22,166 | 0 |
Time
- Starting time 06:39
- Battle duration 6 min 25 s
- Time of destruction -
Experience
Received | 971 | 48 | 1 457 | 72 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 1 942 | 96 | 2 912 | 144 |
- Version: 0.9.6
- Server game time: 2015-03-29 06:39
- Spawn: II
- Battle type: Regular
- Uploaded: spanielsonny
Replay description
city fighting, staying with teammates, not being too far away, yet being close enough to impact the fight
Replay's comments (0)