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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 65 046 | 97 569 |
Experience | 1101 | 1652 |
- BumBumTom Tiger II
- axlrose40 [M-ES] Charioteer
- AdamantCZ T29 2
- Candie00 [M-ES] TVP VTU Koncept
- walked [PO-PP] IS-6 2 3
- Matze1012 [11PDG] AT 8 3
- 1Atmo [PZKW] AT 8 1
- Trance4000 [11PDG] Cromwell 1
- aule77 VK 16.02 Leopard
- joanna99 110 2 2 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 11/11
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3710
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 11
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 6
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1705
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 4/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 249
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,09
Received | 65 046 | 97 569 | ||||
Achievements | 7 200 | 10 800 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 72,246 | 108,369 | ||||
Auto-repair vehicle | -13,138 | -13,138 | ||||
Auto-resupply ammunition | -17,700 | 0 | -17,700 | 0 | ||
Auto-resupply consumables | -1,500 | 0 | -1,500 | 0 | ||
Total: | 39,908 | 0 | 76,031 | 0 |
- Starting time 02:47
- Battle duration 6 min 12 s
- Time of destruction 5 min 53 s
Received | 636 | 31 | 954 | 47 | ||
Achievements | 365 | 18 | 547 | 27 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 100 | 150 | ||||
Total: | 1 101 | 49 | 1 652 | 74 |
- Version: 0.9.13
- Server game time: 2015-12-23 02:47
- Spawn: II
- Battle type: Regular
- Uploaded: RogueWraith909
Replay description
Himmelsdorf strikes again!
I had no gun depression so going up the hill would be silly... so I headed for the "banana road" to secure it and maybe make a push, relying on my team mates to secure the hill.
Apparently while the IS6 and I were dealing with both AT8's, a T29 and a 110 (which eventually managed to break through in the middle of the map - partly to avoid us firing at his flank), the rest of the team managed to die without taking out many tanks... they tried, but couldn't do much against teir 8 heavies that DID have gun depression on the hill while out gunned.
I ended up getting killed because I was surrounded fighting off four or more enemy tanks at once... could not do that for more than a few seconds. Dispite doing everything I could, there was no way that was going to be a win... Than I see that our JT88 had not moved, fired or done AANYTHING...
Guess some things never change...
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