Medal avalanche in a loss game
Personal Score
Team Score
Detailed Report
Defeat
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
62 508
3 226
Pascucci's Medal
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer.
• Can be obtained in Random Battles only.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Cliff – Standard
Cliff
Churchill III
Churchill III
UrQuan [T-D-U]
06.01.2016 21:46
Without Premium With Premium
Credits 36 947 55 420
Experience 2151 3226
Detailed Report
Statistics for UrQuan
Battle efficiency Σ: 6 1913 8 1000 41 5
  • seawarfare [DBF] Type 3 Chi-Nu Kai 2 4
  • jirkavelicka Grille 4
  • predamd Birch Gun 2 3
  • Enszu Pz.Kpfw. III Ausf. A 1
  • Dead_14 Vickers Medium Mk. III 4 3
  • badboy191185 [DBF] Pz.Kpfw. T 25 2 1 2
  • vectric [WARW] Hetzer
  • Mar956 43 M. Toldi III 3 4
  • Jason_MI [CZBAS] Type 95 Heavy 4 2 6
  • FethiKarabulutt [_ASI_] Sturmpanzer I Bison 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 44
  • {{ ::replay.translations.shots.hits }} 30/29
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1913
  • {{ ::replay.translations.damageDealt.sniper }} 430
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1000
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 9/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 41
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,58
Credits With Premium
Received 36 947 55 420
Achievements 4 725 7 087
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 41,672 62,508
 
Auto-repair vehicle -2,489 -2,489
Auto-resupply ammunition -1,980 0 -1,980 0
Auto-resupply consumables 0 0 0 0
 
Total: 37,203 0 58,039 0
Time
  • Starting time 21:46
  • Battle duration 6 min 25 s
  • Time of destruction -
Experience
Received 962 48     1 443 72
Achievements 574 28     861 42
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 614       922  
 
 
Total: 2 151 76 3 226 114
  • Version: 0.9.13
  • Server game time: 2016-01-06 21:46
  • Spawn: I
  • Battle type: Regular
  • Uploaded: UrQuan

Replay description

Game starts well, me and my toonmate mow down the enemy at the hill and advance.
Then a derphetzer mauls me good, forcing me into the defensive.

Meanwhile, our team crumbled fast under the enemy onslaught.
I take a gamble and go for enemy base, to take out their arties, as our remaining forces are mainly heavies, meaning the arties must go down or at least be pressurized to keep an eye out for me.

When the game looks like a likely loss, I just hunt arty and anyone who's defending them. I succeed and get rewarded by this award avalanche.

Considering me and my toonmate did more damage then the 13 others combined, I don't regret my decision. If I returned to assist base, I would have died under artillery fire and still lost the game.

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