How to lose a game after your team has capped
Personal Score
Team Score
Detailed Report
Defeat
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
28 175
980
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Prokhorovka – Standard
Prokhorovka
T-34-85
T-34-85
NiceDogE
14.02.2016 17:45
Without Premium With Premium
Credits 24 845 37 268
Experience 980 1470
Detailed Report
Statistics for NiceDogE
Battle efficiency Σ: 2 2486 5 185 79 2
  • dinlan Hetzer 1
  • terribleone_2015 Churchill III 1 2
  • Dogran T14 2
  • syameimaru_aya123 [KOGUN] M4A3E2 Sherman Jumbo 1 2
  • eggmuffin Škoda T 25 1 1 2
  • talibun55 [-MAF-] KV-1
  • taka_marksman_1 Churchill I 1 2
  • TSUKIGASE_ANNA [KOGUN] T-34-85 1 2
  • Ga_doi_ytbg KV-85 1 2
  • Aganokai Škoda T 25 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 19/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2486
  • {{ ::replay.translations.damageDealt.sniper }} 1626
  • {{ ::replay.translations.received.label }} 8
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 185
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 79
  • {{ ::replay.translations.capture }} 51/0
  • {{ ::replay.translations.mileage.label }} 4,55
Credits With Premium
Received 24 845 37 268
Achievements 3 330 4 995
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 28,175 42,263
 
Auto-repair vehicle -5,109 -5,109
Auto-resupply ammunition -11,053 0 -11,053 0
Auto-resupply consumables 0 0 0 0
 
Total: 12,013 0 26,101 0
Time
  • Starting time 17:45
  • Battle duration 14 min 18 s
  • Time of destruction 14 min 12 s
Experience
Received 623 31     935 47
Achievements 357 17     535 25
Fine for causing damage to allies 0 0
 
 
Total: 980 48 1 470 72
  • Version: 0.9.13
  • Server game time: 2016-02-14 17:45
  • Spawn: II
  • Battle type: Regular
  • Uploaded: NiceDogE

Replay description

So, the good bit is in the last 5 seconds. How to to get a Defeat after you have capped.

Replay's comments (0)