Homework for the circling/countercircling class
Personal Score
Team Score
Detailed Report
Victory
II class
35 917
1 330
Cliff – Standard
Cliff
WZ-131
WZ-131
nilzatron [SGTA]
18.07.2013 08:08
Without Premium With Premium
Credits 23 945 35 918
Experience 887 1330
Detailed Report
Statistics for nilzatron
Battle efficiency Σ: 2 777 1 - 2799 2
  • lozebaar Lorraine 155 mle. 51 1
  • andrzej9669 [23P] Tiger II
  • mws96 [23P] Tiger II
  • heavyJoe AMX 12 t
  • fabou34 [G_M_T] ST-I
  • Restart1 [IPTA] IS-8
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 11/6
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 777
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 3/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2799
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,91
Credits With Premium
Received 23 945 35 918
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,428 -2,428
Auto-resupply ammunition -2,380 0 -2,380 0
Auto-resupply consumables 0 0 0 0
 
Total: 19,137 0 31,109 0
Time
  • Starting time 08:08
  • Battle duration 13 min 54 s
  • Time of destruction -
Experience
Received 887 44     1 331 66
Fine for causing damage to allies 0 0
 
 
Total: 887 44 1 330 66
  • Version: 0.8.6
  • Server game time: 2013-07-18 08:08
  • Spawn: II
  • Battle type: Regular
  • Uploaded: nilzatron

Replay description

For most of the battle I am just trying to stay alive. Spotting enemy movements and maybe get an opportunistic shot or two off. I make a couple of clumsy mistakes, but escape with most my health intact.

Towards the end of the battle I charge their artillery right after he fires, track it (pretty lucky shot), then flank round to finish it off before the reload.

To finish it off I dance around a building a little with a Tiger II to keep him spotted. He plays it smart and backs off into some soft cover, but I charge in for the spot so my team can kill him.

Replay's comments (0)