never give up
Personal Score
Team Score
Detailed Report
Victory
I class
42 282
3 666
Sniper
Sniper
Achieve at least 85% hits out of a minimum of ten shots fired with the potential damage of 1,000 HP and more. Non-penetrating hits are included, but hits on friendly units are not included. If two or more players have an equal hit ratio, the achievement is granted to the player with the highest potential damage. If two or more players have an equal amount of potential damage, the achievement is granted to the player who earned more XP for the battle, including additional XP provided to Premium Account users. If the amount of XP is equal as well, the achievement is not granted.
Airfield – Standard
Airfield
Jagdpanther
Jagdpanther
flash64 [SGTA2]
26.07.2013 13:05
Without Premium With Premium
Credits 28 188 42 282
Experience (x{2} for the first win in a day) 2444 3666
Detailed Report
Statistics for flash64
Battle efficiency Σ: 5 2453 7 - 87 1
  • Black_Er SU-152 1
  • Albinozaur AMX 13 75 4
  • ww81 E 75
  • Gretchplayer [8-GCP] IS 1
  • benajopa [PTR] T-44
  • MatejFarkota [PTR] Löwe
  • AAWES [S-T-B] AMX 13 90 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 14/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2453
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 87
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,27
Credits With Premium
Received 28 188 42 282
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,367 -3,367
Auto-resupply ammunition -68,230 0 -68,230 0
Auto-resupply consumables 0 0 0 0
 
Total: -43,409 0 -29,315 0
Time
  • Starting time 13:05
  • Battle duration 7 min 3 s
  • Time of destruction -
Experience
Received 1 222 61     1 833 92
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 444 122 3 666 182
  • Version: 0.8.7
  • Server game time: 2013-07-26 13:05
  • Spawn: I
  • Battle type: Regular
  • Uploaded: flash64

Replay description

after the is-8 died thought about rushing in and get some damage before we lost .We managed to turn it around and win anyways.

Replay's comments (1)

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    BBarbas 2020-11-30 в 02:53