Object 430 v2 - Too expensive to play?
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
34 951
2 362
Invader
Capture the maximum number of points from the enemy base, but not less than 80.
The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
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Sacred Valley – Standard
Object 430 Version II
conan_the_tank
Without Premium | With Premium | |
---|---|---|
Credits | 34 951 | 52 427 |
Experience (x{2} for the first win in a day) | 2362 | 3544 |
Battle efficiency
Σ:
4
3528
7
240
697
1
- Agentdaddy M40/M43
- slick51 [-TNK-] E 100 4
- venoms_brother M46 Patton 1 1 3
- Kulakum [ARAVT] Leopard Prototyp A 1 1
- dark2243 [101RM] Waffenträger auf Pz. IV 2 1
- randy48 [-AR-] M103 2 1
- KeithCF T54E1 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 21/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3528
- {{ ::replay.translations.damageDealt.sniper }} 1165
- {{ ::replay.translations.received.label }} 6
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 240
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 6/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 697
- {{ ::replay.translations.capture }} 80/19
- {{ ::replay.translations.mileage.label }} 3,49
Credits
With Premium
Received | 34 951 | 52 427 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -15,749 | -15,749 | ||||
Auto-resupply ammunition | -43,800 | 0 | -43,800 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -24,598 | 0 | -7,122 | 0 |
Time
- Starting time 22:16
- Battle duration 11 min 55 s
- Time of destruction -
Experience
Received | 1 181 | 59 | 1 772 | 89 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 362 | 118 | 3 544 | 177 |
- Version: 0.9.15
- Server game time: 2016-05-31 22:16
- Spawn: II
- Battle type: Regular
- Uploaded: conan_the_tank
Replay description
Had a pretty good game (1st class). Lost lots of credits. I have not been driving the Obj 430 v2 long, but this seems the typical result.
I used four heat rounds, but they all connected and did damage, allowing me to destroy an E100. So, worth it, in my opinion.
Note that I would have lost credits even if playing on a premium account.
Is the Object 430 v2 too expensive to play?
Replay's comments (0)