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Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Invader
Capture the maximum number of points from the enemy base, but not less than 80.
The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
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Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 73 875 | 110 813 |
Experience | 1822 | 2733 |
- Prezesi42 T54E1 1
- fgeee [MG-FT] FV4202 1
- komander34 [DIV-F] FV215b 1 3
- everdynn Rhm.-Borsig Waffenträger 1 1
- jym75 [FR2DB] T34 2 1 1
- GrebatorSRB [KUSS] ST-I 8 3 2
- Lightside1989 [SJD] WZ-111 model 1-4 2 1 2
- charles28_1 [MAGNO] E 100 2 1 4
- Mariusz227711 Object 140 1 1
- karaqa [D2P] T110E4 1
- Kpt_Michail [34KKP] Maus 1
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 19/16
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6146
- {{ ::replay.translations.damageDealt.sniper }} 409
- {{ ::replay.translations.received.label }} 24
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 18
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 7390
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 9/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 2836
- {{ ::replay.translations.capture }} 100/0
- {{ ::replay.translations.mileage.label }} 1,92
Received | 73 875 | 110 813 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -27,833 | -27,833 | ||||
Auto-resupply ammunition | -76,280 | 0 | -76,280 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -30,238 | 0 | 6,700 | 0 |
- Starting time 21:00
- Battle duration 11 min 22 s
- Time of destruction 11 min 21 s
Received | 1 518 | 75 | 2 277 | 113 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For playing in a Platoon | 304 | 456 | ||||
Total: | 1 822 | 75 | 2 733 | 113 |
- Version: 0.9.15.1
- Server game time: 2016-08-29 21:00
- Spawn: II
- Battle type: Regular
- Uploaded: Hicks69
Replay description
12:30 Decided it would be safe to cross the river
12:20 Shootout starts, will be overwhelmed
11:05 Alone at the frontline
10:55 starting to retreat
08:50 survived the shootout with 99HP left including a "Spartan"
6:30 after firing a shot on the Obj140 i am spotted
6:20 scout nearly finished the cap, victory is close
6:22 Obj140 shows suddendly up right next to the scout
6:25 my shot beind soaked up by the tracks of the obj140
6:20 i finish the obj140 off
5:39 the borsig miserably failed to finish the T110E4 and died, our scout is going to solve the situation
5:30 i start to cap (knowing that the T110E4 might kill me), in order to force the t110E4 to come for a reset so our scout can kill him. expecting a hit any seconds since the T110E4 is not spotted
4:11 scout finds the T110E4
3:41 the scout kills the T110E4 the moment i managed to cap 100%
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