T110E5 7k DMG ACE + 9.7k DMG PLAT 9 KILLS
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
61 649
3 856
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fjords – Standard
Fjords
T110E5
T110E5
Harley_Holden_Lover [AUSCG]
23.10.2016 07:39
Without Premium With Premium
Credits 61 649 92 474
Experience (x{3} for the first win in a day) 3856 5786
Detailed Report
Statistics for Harley_Holden_Lover
Battle efficiency Σ: 4 7048 10 2240 465 -
  • rarumu [JRTC] Type 4 Heavy 2
  • Army360_b Indien-Panzer 2 1
  • CyrusNZ T-54 1 1 2
  • Water_drop T34 1
  • lemonbox [EMP] E 100 4 5
  • not_yabusaka [SIEBT] T57 Heavy Tank 4 1 2
  • Maxi04 [PSI] Bat.-Châtillon 25 t AP 1
  • kulu_66_8 [JRTC] E 75 2 2
  • Henrysong [-FPS-] Tiger II 2 2
  • derrickrosewade [NAVI] 113
  • designer1702 [99999] Rhm.-Borsig Waffenträger 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 24
  • {{ ::replay.translations.shots.hits }} 24/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7048
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2240
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 10/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 465
  • {{ ::replay.translations.capture }} 0/83
  • {{ ::replay.translations.mileage.label }} 2,54
Credits With Premium
Received 61 649 92 474
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -20,113 -20,113
Auto-resupply ammunition -25,440 0 -25,440 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 13,096 0 43,921 0
Time
  • Starting time 07:39
  • Battle duration 7 min 21 s
  • Time of destruction 7 min 20 s
Experience
Received 1 205 60     1 808 90
Fine for causing damage to allies 0 0
Award for the first victory each day x3 x3     x3 x3
For playing in a Platoon 241     361
 
 
Total: 3 856 180 5 786 270
  • Version: 0.9.16
  • Server game time: 2016-10-23 07:39
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Harley_Holden_Lover

Replay description

Just having a muck around game in our tens expecting to lose, we were going to win at the start then the game started to change for the worse quickly, then I was able to reduce the cap just at the last second and kill off the rest team to win, very close win.

Replay's comments (0)