NA RNG - Catching An Arty Shell With My Gun Barrel
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
72 443
3 748
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Highway – Standard
Highway
Conqueror
Conqueror
BlackwaterXe [MO]
04.01.2017 00:48
Without Premium With Premium
Credits 48 295 72 443
Experience (x{2} for the first win in a day) 2498 3748
Detailed Report
Statistics for BlackwaterXe
Battle efficiency Σ: 3 5436 7 790 753 -
  • fivegung [STI] T30 2 2
  • ItzADeadShot [-BSB-] AMX 30 1er prototype
  • Nuclear_Sherman [STRMD] AMX 13 75 2 2
  • Crusnik02 E 50 1 1
  • Kilzowned831 [FADED] Jagdpanther II 1
  • JediDonkey [RUSS] Grille 15
  • SMURF044 Bat.-Châtillon 25 t 1 2 2
  • dddzzz T110E5 1 6
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 24
  • {{ ::replay.translations.shots.hits }} 16/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5436
  • {{ ::replay.translations.damageDealt.sniper }} 912
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 790
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 753
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,24
Credits With Premium
Received 48 295 72 443
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,718 -8,718
Auto-resupply ammunition -45,480 0 -45,480 0
Auto-resupply consumables 0 0 0 0
 
Total: -5,903 0 18,245 0
Time
  • Starting time 00:48
  • Battle duration 8 min 14 s
  • Time of destruction -
Experience
Received 1 249 62     1 874 93
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 498 124 3 748 186
  • Version: 0.9.17
  • Server game time: 2017-01-04 00:48
  • Spawn: II
  • Battle type: Regular
  • Uploaded: BlackwaterXe

Replay description

@8:29 - Gun Barrel Arty Round Catch

The screenshot: http://imgur.com/a/kxmdS

That explosion you see in the screenshot----that's NOT me firing; that's an arty shell exploding on my gun barrel. Because my gun barrel caused the HE shell to explode in the air away from my tank, I ended up only taking 4 pts of splash damage (in addition to the damaged gun)

Take note that there was no shell mark on the ground after the explosion dissipated, which evidences that the shell did not hit the ground and then explode, but rather made direct contact with my tank and exploded in the air.

WHY IS THIS RNG WORTHY? Well, I selected my own gun barrel direction, but it was RNG who chose the shell trajectory of the arty indirect fire round. Seriously, what are the chances of catching an arty round with your gun barrel?

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