Link: Link copied to clipboard
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 48 295 | 72 443 |
Experience (x{2} for the first win in a day) | 2498 | 3748 |
- fivegung [STI] T30 2 2
- ItzADeadShot [-BSB-] AMX 30 1er prototype
- Nuclear_Sherman [STRMD] AMX 13 75 2 2
- Crusnik02 E 50 1 1
- Kilzowned831 [FADED] Jagdpanther II 1
- JediDonkey [RUSS] Grille 15
- SMURF044 Bat.-Châtillon 25 t 1 2 2
- dddzzz T110E5 1 6
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 16/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5436
- {{ ::replay.translations.damageDealt.sniper }} 912
- {{ ::replay.translations.received.label }} 6
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 790
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 6/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 753
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,24
Received | 48 295 | 72 443 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,718 | -8,718 | ||||
Auto-resupply ammunition | -45,480 | 0 | -45,480 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -5,903 | 0 | 18,245 | 0 |
- Starting time 00:48
- Battle duration 8 min 14 s
- Time of destruction -
Received | 1 249 | 62 | 1 874 | 93 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 498 | 124 | 3 748 | 186 |
- Version: 0.9.17
- Server game time: 2017-01-04 00:48
- Spawn: II
- Battle type: Regular
- Uploaded: BlackwaterXe
Replay description
@8:29 - Gun Barrel Arty Round Catch
The screenshot: http://imgur.com/a/kxmdS
That explosion you see in the screenshot----that's NOT me firing; that's an arty shell exploding on my gun barrel. Because my gun barrel caused the HE shell to explode in the air away from my tank, I ended up only taking 4 pts of splash damage (in addition to the damaged gun)
Take note that there was no shell mark on the ground after the explosion dissipated, which evidences that the shell did not hit the ground and then explode, but rather made direct contact with my tank and exploded in the air.
WHY IS THIS RNG WORTHY? Well, I selected my own gun barrel direction, but it was RNG who chose the shell trajectory of the arty indirect fire round. Seriously, what are the chances of catching an arty round with your gun barrel?
Replay's comments (0)