Watch at the end how i get a lag spike and dont fire.
Personal Score
Team Score
Detailed Report
Defeat
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
32 978
465
Sacred Valley – Standard
Sacred Valley
Krupp-Steyr Waffenträger
Krupp-Steyr Waffenträger
kasperstad [_SSP_]
18.01.2017 00:55
Without Premium With Premium
Credits 21 985 32 978
Experience 311 465
Detailed Report
Statistics for kasperstad
Battle efficiency Σ: - 1028 1 - 149 -
  • Zdzisiu_4 Tiger (P) 1 1
  • Mirkonitto [BGNID] T-34-85 1
  • stefan2808 T1 Heavy Tank 1
  • YoshiSamoZuo [_PIG_] Ikv 65 Alt II 1
  • _Djorke_ [TWB-L] T67
  • Mazzyandmilk VK 30.01 (H)
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 4/4
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1028
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 149
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,44
Credits With Premium
Received 21 985 32 978
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,960 -5,960
Auto-resupply ammunition -2,016 0 -2,016 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -5,991 0 5,002 0
Time
  • Starting time 00:55
  • Battle duration 5 min 51 s
  • Time of destruction 5 min 44 s
Experience
Received 214 10     321 15
Fine for causing damage to allies 0 0
Personal Reserves bonus 54 5     81 8
Bonus for Premium vehicle tier 42       64  
 
 
Total: 311 15 465 23
  • Version: 0.9.17
  • Server game time: 2017-01-18 00:55
  • Spawn: I
  • Battle type: Regular
  • Uploaded: kasperstad

Replay description

I think this is a "lag switch" what lag switch does is the target you are aiming at gets a lag spike as soon as that someone affects you direcly (in this case, me fireing) this happends in other games, and other people complain abut it too, please look up my topic in the forums if you find anything, thank you, Kasperstad

ROLL OUT

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