Watch at the end how i get a lag spike and dont fire.
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Personal Score
Team Score
Detailed Report
Defeat
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
32 978
465
Sacred Valley – Standard
Krupp-Steyr Waffenträger
kasperstad [_SSP_]
Without Premium | With Premium | |
---|---|---|
Credits | 21 985 | 32 978 |
Experience | 311 | 465 |
Battle efficiency
Σ:
-
1028
1
-
149
-
- Zdzisiu_4 Tiger (P) 1 1
- Mirkonitto [BGNID] T-34-85 1
- stefan2808 T1 Heavy Tank 1
- YoshiSamoZuo [_PIG_] Ikv 65 Alt II 1
- _Djorke_ [TWB-L] T67
- Mazzyandmilk VK 30.01 (H)
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 8
- {{ ::replay.translations.shots.hits }} 4/4
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1028
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 7
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 4/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 149
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,44
Credits
With Premium
Received | 21 985 | 32 978 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,960 | -5,960 | ||||
Auto-resupply ammunition | -2,016 | 0 | -2,016 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -5,991 | 0 | 5,002 | 0 |
Time
- Starting time 00:55
- Battle duration 5 min 51 s
- Time of destruction 5 min 44 s
Experience
Received | 214 | 10 | 321 | 15 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 54 | 5 | 81 | 8 | ||
Bonus for Premium vehicle tier | 42 | 64 | ||||
Total: | 311 | 15 | 465 | 23 |
- Version: 0.9.17
- Server game time: 2017-01-18 00:55
- Spawn: I
- Battle type: Regular
- Uploaded: kasperstad
Replay description
I think this is a "lag switch" what lag switch does is the target you are aiming at gets a lag spike as soon as that someone affects you direcly (in this case, me fireing) this happends in other games, and other people complain abut it too, please look up my topic in the forums if you find anything, thank you, Kasperstad
ROLL OUT
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