113, Ace Tanker, stell wall, 6k dmg, 1200exp
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
61 910
2 506
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ruinberg – Standard
Ruinberg
113
113
zabojca_18512 [L-P-A]
21.02.2017 18:12
Without Premium With Premium
Credits 61 910 92 865
Experience (x{2} for the first win in a day) 2506 3760
Detailed Report
Statistics for zabojca_18512
Battle efficiency Σ: 5 6320 6 3760 1348 2
  • rallytomaszow T-10 1
  • ultimate Object 907 2 1 2
  • Frekote [D1SCO] Strv 103B 2 2
  • IgTe76 [C-D-X] Rhm.-Borsig Waffenträger 2 2 2
  • expeditive [KMPH] Lorraine 155 mle. 51 1 1
  • jizvito [ST_GA] Jagdtiger 1 2
  • dongo1983 [NMT] AMX 13 90 1 1
  • Paci2 [-F3-] SU-101 1 1
  • HuntersHolle [KMPH] Lorraine 155 mle. 51
  • WiecznyPostrach1 [FANT] Leopard 1 1 1 1
  • pozsi28 [PPD] E 50 Ausf. M 3 2
  • jim1908 [RDDT] Emil I 1 1
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  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 28
  • {{ ::replay.translations.shots.hits }} 19/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6320
  • {{ ::replay.translations.damageDealt.sniper }} 3127
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3760
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 11/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1348
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,84
Credits With Premium
Received 61 910 92 865
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,443 -8,443
Auto-resupply ammunition -47,190 0 -47,190 0
Auto-resupply consumables 0 0 0 0
 
Total: 6,277 0 37,232 0
Time
  • Starting time 18:12
  • Battle duration 6 min 21 s
  • Time of destruction 6 min 20 s
Experience
Received 1 253 62     1 880 93
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 506 124 3 760 186
  • Version: 0.9.17
  • Server game time: 2017-02-21 18:12
  • Spawn: II
  • Battle type: Regular
  • Uploaded: zabojca_18512

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