Aced the STV M/etc after only 30 battles
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
67 460
2 465
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Erlenberg – Assault
Erlenberg
Strv m/42-57 Alt A.2
Strv m/42-57 Alt A.2
MacDaddyMatty [HHOUR]
25.02.2017 09:05
Without Premium With Premium
Credits 44 973 67 460
Experience 1643 2465
Detailed Report
Statistics for MacDaddyMatty
Battle efficiency Σ: - 1830 6 150 2434 2
  • Malicious_1ntent [FILOX] T26E5 Patriot 1 3
  • PzkwVIB [PRAV] SU-14-2
  • PJXJ M41 Walker Bulldog 2
  • hsgp55 [LLB] VK 36.01 (H) 1 1
  • tomka123 [H-C] Ikv 65 Alt II 1 3
  • silent_death_steel T34 1
  • pyndragon [-TNT] M6 1 2
  • mabuhay_16 IS-6 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 18/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1830
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 150
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 6/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2434
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,29
Credits With Premium
Received 44 973 67 460
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,950 -2,950
Auto-resupply ammunition -34,760 0 -34,760 0
Auto-resupply consumables 0 0 0 0
 
Total: 7,263 0 29,750 0
Time
  • Starting time 09:05
  • Battle duration 8 min 40 s
  • Time of destruction 4 min 24 s
Experience
Received 1 264 63     1 896 95
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 379       569  
 
 
Total: 1 643 63 2 465 95
  • Version: 0.9.17.1
  • Server game time: 2017-02-25 09:05
  • Spawn: II
  • Battle type: Regular
  • Uploaded: MacDaddyMatty

Replay description

I know that when the lemming train goes right, and no-one is going left. Don't go left.
As, it only takes a gun out of the push, and allows the enemy to overmatch you.
Instead go right and make sure the push doesn't stall.

Regardless, I just can't help myself.
I see that empty flank and think - if I can slow them down, THAT will give my team time to take the game.

Often I die craptastically.
But sometimes...

Replay's comments (0)