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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 25 680 | 38 520 |
Experience (x{2} for the first win in a day) | 1908 | 2862 |
- luca2011 Valentine AT 1 1
- Onagro T-50 2
- AraKitsune [AYUMI] KV-1 1 3
- MCMToke M2 Medium Tank 1
- Doctor007 [P1S] KV-1S 1 2
- PhatUnicorns22 [BOTB] M4 Sherman 1 4
- farrisbueller2 [NVRDI] Churchill III 1 4
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 21
- {{ ::replay.translations.shots.hits }} 19/15
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1826
- {{ ::replay.translations.damageDealt.sniper }} 859
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 110
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 6/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 491
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,82
Received | 25 680 | 38 520 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -2,251 | -2,251 | ||||
Auto-resupply ammunition | -2,267 | 0 | -2,267 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 21,162 | 0 | 34,002 | 0 |
- Starting time 01:48
- Battle duration 4 min 54 s
- Time of destruction 4 min 53 s
Received | 954 | 47 | 1 431 | 71 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 1 908 | 94 | 2 862 | 141 |
- Version: 0.9.17.1
- Server game time: 2017-03-23 01:48
- Spawn: I
- Battle type: Regular
- Uploaded: PosidonX
Replay description
14:00- set up proper concealment.
13:30- joined by an AMX 38
12:35- M4 Sherman comes into view for a shot.
12:30- M2 Medium comes into view for a shot.
12:25- KV-1 comes into view for a shot, hangs around a bit, and then retreats.
11:47- Kv-1 comes back for more.
11:45- T-50 appears to my right, but is ignored due to the greater threat to my front.
11:43- Churchill III comes into view for a shot.
11:27- Churchill III killed.
11:08- T-50 becomes a threat so I engage.
11:00- My main focus switches to an M4 Sherman as it becomes the larger threat.
10:50- Ally destroys the T-50 for me, while I destroy the M4.
10:27- Spotted a Valentine AT, but miss the shot
10:19- Re-engage the Valentine for a hit.
10:14- Ally AMX 38 takes the kill.
10:10- Allies captured the enemy base.
StuG III Ausf G. 2 Kills. 1,826 damage. High Caliber Award. All in all, I held the 0 line with the help of allies along the way, which allowed us to win.
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