Nothing special. Just 11 times my own HP in damage.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
19 046
6 300
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Lakeville – Standard
Lakeville
Marder II
Marder II
PowJay
08.04.2017 22:58
Without Premium With Premium
Credits 19 046 28 569
Experience (x{5} for the first win in a day) 6300 9450
Detailed Report
Statistics for PowJay
Battle efficiency Σ: 3 1858 6 - 39 1
  • Freddyulv [NO_JR] VK 30.01 (H)
  • CafeNes [RVE] SU-85 2
  • kindeer_2017 ST vz. 39 1 3
  • samotnjak [VOZD] Jagdpanzer 38(t) Hetzer 1 2
  • Adam_2_2 M5 Stuart 1
  • Pepe77thunder Pz.Kpfw. IV Ausf. H 1 4
  • ben_395 T-34 1 2
  • lidka_53 [C_O_P] Churchill III 2 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 20/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1858
  • {{ ::replay.translations.damageDealt.sniper }} 904
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 39
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 0,54
Credits With Premium
Received 19 046 28 569
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -2,100 0 -2,100 0
Auto-resupply consumables 0 0 0 0
 
Total: 16,946 0 26,469 0
Time
  • Starting time 22:58
  • Battle duration 5 min 3 s
  • Time of destruction -
Experience
Received 1 260 63     1 890 95
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
 
 
Total: 6 300 315 9 450 473
  • Version: 0.9.17.1
  • Server game time: 2017-04-08 22:58
  • Spawn: II
  • Battle type: Regular
  • Uploaded: PowJay

Replay description

If there is only one thing I would change about the Marder II, it is the fact that it could really use an EGLD.

Other than that, it isn't too bad.

I am grateful to the KV-1S driver, who helped save this battle alongside your's truly.

I only kept the Marder II because it is capable in tier V battles. I think that this one proved it.

Replay's comments (0)