Remember the Alamo
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Personal Score
Team Score
Detailed Report
Victory
13 119
413
Ghost Town –
IS-3
urbanhawk [REL2]
Without Premium | With Premium | |
---|---|---|
Credits | 9 308 | 13 962 |
Experience | 275 | 413 |
Battle efficiency
Σ:
-
128
-
-
-
-
- steel_panzer_ [_C_T_] T26E5 Patriot 1
- BLCowboy6 [REL2] IS-3
- Jabonk [_C_T_] IS-3
- WardenElite [REL2] IS-3
- FiveTigerGeneral [_C_T_] ISU-152
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 1
- {{ ::replay.translations.shots.hits }} 1/1
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 128
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 1/68
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 1/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,84
Credits
With Premium
Received | 9 308 | 13 962 | ||||
Fine for causing damage to allies | -562 | 843 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 8,746 | 13,119 | ||||
Auto-repair vehicle | -11,561 | -11,561 | ||||
Auto-resupply ammunition | -608 | 0 | -608 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -3,423 | 0 | 950 | 0 |
Time
- Starting time 01:29
- Battle duration 5 min 41 s
- Time of destruction 4 min 35 s
Experience
Received | 277 | 13 | 416 | 20 | ||
Fine for causing damage to allies | -2 | -3 | ||||
Total: | 275 | 13 | 413 | 20 |
- Version: 0.9.17.1
- Server game time: 2017-04-16 01:29
- Spawn: I
- Battle type: battle_type_STEEL_HUNT
- Uploaded: urbanhawk
Same battle replays (2)
Replay description
We were in a call to arms tournament, which is supposed to be a 15 vs 15 match, when we ran into a group of only 4 people on the opposing team. Furthermore, when they were supposed to be on the attack and we were having to defend however they instead choose to camp in a really small closed off area where we could only come at them one at a time. Now we could just sit outside and let the timer run out until we win but that would be no fun so instead we left 2 people outside to wait and we had everyone else charge in. Either we would kill them all or we would leave a mountain of corpses in our wake that would make it impossible for them to leave the area and take down our two survivors.
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