Teamwork with random Stranger: Left only HE shells, 1200 EXP 5.8k dmg Comeback
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
76 848
9 990
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Pilsen – Standard
Object 907
lacushime24
Without Premium | With Premium | |
---|---|---|
Credits | 51 232 | 76 848 |
Experience (x{5} for the first win in a day) | 6660 | 9990 |
Battle efficiency
Σ:
4
5872
7
1280
12
-
- mamekoro Jagdpanzer E 100 1 6
- RED_shark_ E 100 1 7
- Vino2612 [RECO] M48A1 Patton 1
- bamo_ra [101] Object 140 3 3 4
- reisen_u_i_ [BFP] 121 1 3
- User_3000051139 Strv 103B 1 3
- Nemesis9607 [-KZK-] Škoda T 50 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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{{ replay.detailedPerformance.tank }}
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 44
- {{ ::replay.translations.shots.hits }} 37/24
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5872
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 5
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1280
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 6/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 12
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3,16
Credits
With Premium
Received | 51 232 | 76 848 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -14,179 | -14,179 | ||||
Auto-resupply ammunition | -94,510 | 0 | -94,510 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -57,457 | 0 | -31,841 | 0 |
Time
- Starting time 12:10
- Battle duration 10 min 42 s
- Time of destruction 10 min 41 s
Experience
Received | 1 200 | 60 | 1 800 | 90 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x5 | x5 | x5 | x5 | ||
Personal Reserves bonus | 600 | 30 | 900 | 45 | ||
Bonus for Premium vehicle tier | 60 | 90 | ||||
Total: | 6 660 | 450 | 9 990 | 675 |
- Version: 0.9.17.1
- Server game time: 2017-04-24 12:10
- Spawn: I
- Battle type: Regular
- Uploaded: lacushime24
Replay description
So I my team is losing on the heavy flank, so i decided to push on the field to clear my flank.
Game turned into a 2 VS 2 in the end.
2 Enemies with full HP E100 and a JGPZE100.
I somehow stayed Hulldown and killed their E100 almost using up all my APCR and HEAT.
With only HE left, I kept the last JGPZE100 tracked for my only teammate left alive to finish him.
Just doing what I could and eventually turn a losing game to a winning game :P
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