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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 27 357 | 41 036 |
Experience (x{2} for the first win in a day) | 2136 | 3204 |
- _D10S_ [EARCT] Type 64 3
- Daddyno [TANAR] Ferdinand 3
- xWolf_Gang [_TRG_] IS-2 1 1 2
- sacred_2013 M44 1
- Apolonius [MUG-M] Strv m/42-57 Alt A.2 1
- SAPPER_12B [-VETS] M4A3E8 Thunderbolt VII 1 1
- yulfr123 Strv 74 3 2 2
- fighter__1___3 [AR-PA] A-44 1 1 1
- sxs_tank O-Ni 1 2
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 18
- {{ ::replay.translations.shots.hits }} 14/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2852
- {{ ::replay.translations.damageDealt.sniper }} 788
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 8
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1150
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 8/7
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,71
Received | 27 357 | 41 036 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,496 | -8,496 | ||||
Auto-resupply ammunition | -29,850 | 0 | -29,850 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -10,989 | 0 | 2,690 | 0 |
- Starting time 07:47
- Battle duration 5 min 56 s
- Time of destruction 5 min 55 s
Received | 1 068 | 53 | 1 602 | 80 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 136 | 106 | 3 204 | 160 |
- Version: 0.9.18
- Server game time: 2017-05-23 07:47
- Spawn: II
- Battle type: Regular
- Uploaded: Spencer925
Replay description
12:31 I find myself already flanked by the enemy team. I start punching through them in the haze of battle like a board of dominoes...I decide to leave the mess behind and push into their cap area. 10:51 I find myself with an enemy arty at my back, and swing around to kill him, only to soon thereafter find myself flanked by an enemy scout lobbing shells into my back. I let our friendly medium pursue while I become engaged with an IS2B and a SU152, the latter of which pushes around a city corner to face-off with me, both of us at low health. I botch my shot and hit building, to get saved by an easy-8 as he pulls closer. I punish the IS2's absent-mindedness, and go looking for a 7th kill: the enemy O-Ni. Finding him, I land an apcr once, bounce another, and I shoot and pen the third shot through a telephone post and empty rail-car, finishing the game at 9:09.