Only HE left against 1k hp O-Ho
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
65 042
4 080
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Westfield – Standard
Westfield
T-54 ltwt.
T-54 ltwt.
cpt_Andrew [VRA]
26.05.2017 13:45
Without Premium With Premium
Credits 43 361 65 042
Experience 2720 4080
Detailed Report
Statistics for cpt_Andrew
Battle efficiency Σ: 5 5290 14 240 764 1 -
  • BXX_20 T-54 first prototype 2 2
  • Suomi_Leijona [HUKKA] T49 1 4
  • Jumbix [RO-KO] Spähpanzer Ru 251 1 1 2
  • Calandran KV-3 3 3
  • KarelM2013 Rheinmetall Skorpion G 2 2
  • SLmax [SUMO] T71 1
  • foukete [F-E-T] O-Ho 1 1
  • kujfa Löwe 2 6
  • IcAoI Tiger (P) 2 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 36
  • {{ ::replay.translations.shots.hits }} 31/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5290
  • {{ ::replay.translations.damageDealt.sniper }} 2166
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 240
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 764
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/41
  • {{ ::replay.translations.mileage.label }} 7,71
Credits With Premium
Received 43 361 65 042
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,127 -7,127
Auto-resupply ammunition -13,680 0 -13,680 0
Auto-resupply consumables 0 0 0 0
 
Total: 22,554 0 44,235 0
Time
  • Starting time 13:45
  • Battle duration 14 min 34 s
  • Time of destruction -
Experience
Received 1 360 68     2 040 102
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 360     2 040
 
 
Total: 2 720 68 4 080 102
  • Version: 0.9.18
  • Server game time: 2017-05-26 13:45
  • Spawn: I
  • Battle type: Regular
  • Uploaded: cpt_Andrew

Replay description

Had a monster of a game, done 4k dmg and relized that I'm running low on ammo. Still, reset our cap, killed a Tiger P and failed to provide adequate distraction for our AMX 13 90 to safely engage the O-Ho. After a bit of thinking, I formulate the plan: wait until O-Ho is too far to come back and reset, then cap.

It was one hell of a game, GG!

Replay's comments (1)

  • #1 Why do I carry so much HE? Against the Swedish TDs. This is the first time I ran out of AP
    cpt_Andrew 2017-05-26 в 15:13