E-100 late game clutch
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Personal Score
Team Score
Detailed Report
Victory
|
114 769
6 420
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Mountain Pass – Standard
E 100
Unified_theory
Without Premium | With Premium | |
---|---|---|
Credits | 76 513 | 114 770 |
Experience (x{3} for the first win in a day) | 4281 | 6420 |
Battle efficiency
Σ:
7
8718
4
-
386
-
- LaDiablo [ATEAM] M103 1
- tipnover FV215b (183)
- Oversear [AENG] AMX 50 Foch (155)
- Bannelion Caernarvon 1
- jquill72 [103PZ] Bat.-Châtillon 25 t
- TheeeMaster [PIAP] E 100
- SHERMINATORXXX [AENG] AMX 50 Foch (155) 1
- Kyonn 110
- daitoku IS-3 1
- emt3038 [ATEAM] E 100
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 14/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8718
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 9
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 10/7
- {{ ::replay.translations.damageAssisted.ownLabel }} 386
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,3
Credits
With Premium
Received | 76 513 | 114 770 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -18,872 | -18,872 | ||||
Auto-resupply ammunition | -90,000 | 0 | -90,000 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -32,359 | 0 | 5,897 | 0 |
Time
- Starting time 05:21
- Battle duration 9 min 18 s
- Time of destruction -
Experience
Received | 1 427 | 71 | 2 141 | 107 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x3 | x3 | x3 | x3 | ||
Total: | 4 281 | 213 | 6 420 | 318 |
- Version: 0.8.8
- Server game time: 2013-10-05 05:21
- Spawn: I
- Battle type: Regular
- Uploaded: Unified_theory
Replay description
Watch me sacrifice my teammates early to save HP, then make super pro return to base choice mid game, ignoring the dreaded "rush to cap while your base is under attack" pub move. Finish the battle with good angling, gold spam, and knowledgeable trade of HP for kills.
Replay's comments (1)