Quickybaby - is the armour of the defender too good
Personal Score
Team Score
Detailed Report
Victory
II class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
67 507
1 342
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Cliff – Standard
Cliff
Object 252U Defender
Object 252U Defender
bobmarley_74 [TDHH]
25.07.2017 21:53
Without Premium With Premium
Credits 67 507 101 261
Experience 1342 2013
Detailed Report
Statistics for bobmarley_74
Battle efficiency Σ: 1 3391 3 3640 305 2 -
  • Blint2 LTTB 1 1
  • Major_Tsiou [NOS] Lorraine 40 t
  • Felix603 [7DP] 112 4 1 1
  • nordicjarl [PZDER] FV4202 1
  • affe0_2015 [7DP] Löwe 2 2
  • mariowm T26E4 SuperPershing 6 1 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 11
  • {{ ::replay.translations.shots.hits }} 11/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3391
  • {{ ::replay.translations.damageDealt.sniper }} 412
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3640
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 305
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,4
Credits With Premium
Received 67 507 101 261
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,141 -3,141
Auto-resupply ammunition -11,275 0 -11,275 0
Auto-resupply consumables 0 0 0 0
 
Total: 53,091 0 86,845 0
Time
  • Starting time 21:53
  • Battle duration 5 min 51 s
  • Time of destruction 5 min 50 s
Experience
Received 1 118 55     1 677 83
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 112       168  
For playing in a Platoon 112     168
 
 
Total: 1 342 55 2 013 83
  • Version: 0.9.19.1
  • Server game time: 2017-07-25 21:53
  • Spawn: I
  • Battle type: Regular
  • Uploaded: bobmarley_74

Replay description

a generic battle playing the defender, casually bouncing shots, but its a right belter with an O-HO providing support. fairly intense gameplay as well

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