E-75 Defender, Confederate and Sniper +5K damage
Personal Score
Team Score
Detailed Report
Victory
III class
65 542
1 396
Sniper
Sniper
Achieve at least 85% hits out of a minimum of ten shots fired with the potential damage of 1,000 HP and more. Non-penetrating hits are included, but hits on friendly units are not included. If two or more players have an equal hit ratio, the achievement is granted to the player with the highest potential damage. If two or more players have an equal amount of potential damage, the achievement is granted to the player who earned more XP for the battle, including additional XP provided to Premium Account users. If the amount of XP is equal as well, the achievement is not granted.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
South Coast – Standard
South Coast
E 75
E 75
Afmu [TSW]
09.10.2013 00:52
Without Premium With Premium
Credits 43 695 65 543
Experience 931 1396
Detailed Report
Statistics for Afmu
Battle efficiency Σ: 2 5124 4 - 47 -
  • icopico [EPIC] E 25
  • fierro51 IS-8
  • fwhaudrauf [GZ] Object 268
  • GeorgiAmbarski IS-8 1
  • polipantev [EPIC] ISU-152
  • Derobrachus T110E4
  • DerGrinch E 75
  • Afrovenator M103 2
  • Pyrak VK 45.02 (P) Ausf. B 1
  • YogiBearSOF [EPIC] ISU-152
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 13/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5124
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 10/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 47
  • {{ ::replay.translations.capture }} 0/158
  • {{ ::replay.translations.mileage.label }} 2,84
Credits With Premium
Received 43 695 65 543
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -17,876 -17,876
Auto-resupply ammunition -26,170 0 -26,170 0
Auto-resupply consumables 0 0 0 0
 
Total: -351 0 21,496 0
Time
  • Starting time 00:52
  • Battle duration 14 min 6 s
  • Time of destruction 13 min 28 s
Experience
Received 931 46     1 397 69
Fine for causing damage to allies 0 0
 
 
Total: 931 46 1 396 69
  • Version: 0.8.8
  • Server game time: 2013-10-09 00:52
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Afmu

Replay description

IS-8 and E-75 vs. GWE100, 110E4 and Obj268. I reset 4 times while my mate was capting. Eventually we won by 10 seconds.

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