Chinese IS-2: How not to play and win at Siegfried Line
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
41 498
2 802
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Siegfried Line – Encounter
Siegfried Line
IS-2
IS-2
Browarszky [I-S-L]
24.08.2017 21:48
Without Premium With Premium
Credits 27 665 41 498
Experience 1868 2802
Detailed Report
Statistics for Browarszky
Battle efficiency Σ: 2 2361 3 1145 339 2 -
  • ivilin4uk Škoda T 25 3 1
  • Chrissy111712 VK 30.01 (D) 6
  • kuzi_2017 T-43 2 2
  • Hooc AMX 50 100 1
  • texedu1973 Strv S1 1 2
  • SoundHack [W-GH] Type 64
  • deckelmaho Ikv 90 Typ B 1 1
  • Linebacker56 [W-GH] VK 30.01 (D) 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 10
  • {{ ::replay.translations.shots.hits }} 9/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2361
  • {{ ::replay.translations.damageDealt.sniper }} 1012
  • {{ ::replay.translations.received.label }} 18
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 11
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 1145
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 339
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 26/0
  • {{ ::replay.translations.mileage.label }} 1,68
Credits With Premium
Received 27 665 41 498
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -6,383 -6,383
Auto-resupply ammunition -30,241 0 -30,241 0
Auto-resupply consumables -1,500 0 -1,500 0
 
Total: -10,459 0 3,374 0
Time
  • Starting time 21:48
  • Battle duration 10 min 21 s
  • Time of destruction 10 min 20 s
Experience
Received 934 46     1 401 69
Fine for causing damage to allies 0 0
Personal Reserves bonus 934     1 401
 
 
Total: 1 868 46 2 802 69
  • Version: 0.9.19.1
  • Server game time: 2017-08-24 21:48
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Browarszky

Replay description

This is one of my last battles with the Chinese IS-2 and a relatively green crew.

The map is Siegfried Line encounter. Initially I am distracted and mistake it for Assault and nearly get killed in first two minutes.

Later on, I noobishly make myself an easy target on top of a grassy knoll when trying to aggressively defend my team's positions in the town.

At some point it looked like an easy win. In the end, I fired the two most important (premium ammo) shots of the battle.

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