The importance of repositioning || QB
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
67 419
2 790
Karelia – Assault
Progetto M40 mod. 65
coreFreekcore [GRIMY]
Without Premium | With Premium | |
---|---|---|
Credits | 44 946 | 44 946 |
Experience (x{2} for the first win in a day) | 1860 | 2790 |
Battle efficiency
Σ:
3
4950
5
-
781
2
-
- IG_Marrrk T-10 1 2
- Oroboros Bat.-Châtillon 25 t AP
- vares_202 Progetto M35 mod 46 2
- valthyer [HDS__] Object 252U Defender 1 2
- abed7744 [OPIC] T49 1
- Loki66 [_TNT-] TS-5
- czhangeL95 TVP T 50/51 1 2
- Asesino_47 Emil I 1 2
- honeycutt3030 [_TNT-] Centurion Mk. 5/1 RAAC 1 1
- gn0sh Ferdinand 2
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 26
- {{ ::replay.translations.shots.hits }} 19/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4950
- {{ ::replay.translations.damageDealt.sniper }} 3471
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 8/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 781
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,92
Credits
With Premium
Received | 44 946 | 44 946 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -23,366 | -23,366 | ||||
Auto-resupply ammunition | -24,180 | 0 | -24,180 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -2,600 | 0 | 19,873 | 0 |
Time
- Starting time 13:41
- Battle duration 9 min 10 s
- Time of destruction -
Experience
Received | 930 | 46 | 930 | 46 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 1 860 | 92 | 2 790 | 138 |
- Version: 1.9.0
- Server game time: 2020-05-06 13:41
- Spawn: I
- Battle type: Regular
- Uploaded: coreFreekcore
Replay description
I purposefully played quite loosely in this game due to me being very tired, but I think it showed quite well how important it is to reposition, and how much it can improve your damage output and chance of victory.
Replay's comments (0)