How to make a good game with the remaining 9 lives = RNG
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
247 919
11 460
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Karelia – Standard
Karelia
STA-2
STA-2
smejicek [NOGOD]
19.11.2020 01:46
Without Premium With Premium
Credits 89 340 89 340
Experience 10732 11460
Detailed Report
Statistics for smejicek
Battle efficiency Σ: 2 4720 8 - 911 5 -
  • XZX_Trooper40 AMX 50 100 2
  • MAXPAPA Panhard EBR 75 (FL 10) 1
  • WIEWSIK [THUD] T26E5 Patriot 1
  • Kataklysmaec ELC EVEN 90 4 4
  • TheBigCat42 Rheinmetall Skorpion 1
  • Tadinovka SU-130PM 1 4
  • dracarer FV4202 1 1
  • DrorKi Tiger II 1
  • Quardian43714 STG Guard 1 2
  • Zedinke KV-4
  • Dagotta T32
  • Panter_867 [CZTB] CS-52 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 32
  • {{ ::replay.translations.shots.hits }} 25/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4720
  • {{ ::replay.translations.damageDealt.sniper }} 2516
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 10/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 911
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,55
Credits With Premium
Received 89 340 89 340
Personal Reserves bonus 67 005 67 005
Battle payments 33 503 33 503
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 189,848 247,919
 
Auto-repair vehicle -9,869 -9,869
Auto-resupply ammunition -19,500 0 -19,500 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 137,479 0 195,550 0
Time
  • Starting time 01:46
  • Battle duration 7 min 29 s
  • Time of destruction 7 min 1 s
Experience
Received 1 455 72     1 455 72
Fine for causing damage to allies 0 0
Personal Reserves bonus 324     324
Action / Personal missions payout 8 732 0     8 732 0
Bonus for Premium vehicle tier 218       218  
For playing in a Platoon 327     327
 
 
Total: 10 732 396 11 460 432
  • Version: 1.10.1
  • Server game time: 2020-11-19 01:46
  • Spawn: II
  • Battle type: Regular
  • Uploaded: smejicek

Replay description

I started the game at the start, but I didn't notice that my teammate was targeting enemies. The enemy ELC had a clear vision of me arriving. At the time when I was held on one hit by an RNG, I got a lowroll and a teammate arrived to help me, slicing the enemy one by one. In the end, I conjured a successful game with the last 9 HP. Thanks RNG

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