TL-1-LPC Pearl River Stanard btl. 1st Class
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
94 242
5 357
Pearl River – Standard
Pearl River
TL-1 LPC
TL-1 LPC
ShutUp_Karl [122MM]
26.04.2021 02:01
Without Premium With Premium
Credits 62 828 62 828
Experience (x{3} for the first win in a day) 3629 5357
Detailed Report
Statistics for ShutUp_Karl
Battle efficiency Σ: 4 2237 3 800 1723 4 -
  • WACHUFEITO777 SU-122-44 1 1 3
  • mattlocke [DD-S] P.44 Pantera 3
  • Xx_DIRTY_xX [MSFTR] AMX 50 100 1 1
  • VagueDust Chrysler K GF 1 1 2
  • yangy89 LTG 1 1
  • Jaeger_Schnitzel [GKC] E 25
  • cerveau100 [RATS-] G.W. Panther 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 14/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2237
  • {{ ::replay.translations.damageDealt.sniper }} 126
  • {{ ::replay.translations.received.label }} 8
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 800
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1723
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,3
Credits With Premium
Received 62 828 62 828
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -6,327 -6,327
Auto-resupply ammunition -6,300 0 -6,300 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 30,201 0 61,615 0
Time
  • Starting time 02:01
  • Battle duration 11 min 31 s
  • Time of destruction 11 min 30 s
Experience
Received 1 152 58     1 152 58
Fine for causing damage to allies 0 0
Award for the first victory each day x3 x3     x3 x3
Bonus for Premium vehicle tier 173       173  
 
 
Total: 3 629 174 5 357 261
  • Version: 1.12.1
  • Server game time: 2021-04-26 02:01
  • Spawn: I
  • Battle type: Regular
  • Uploaded: ShutUp_Karl

Replay description

Doesn't get all that exciting at the beginning. A light tank goes a bit hammish/yolo/suci-scouting and gets sent to garage. the 50/100 I waited till he was whittled down to a manageable frag-ability. pushed the AMX 13 something into the cannons of my team. progressed forward spotted a couple of TD's bounce the SU-122S. I took a glance at the MINI MAP and saw our arty was about to be no more went back and got lucky with some backup and took down a Chrysler K. got in position with flank on that SU couple shots later we were in position to cap after neutralizing the enemy pig. Those in chat felt that both of us, the Super Hellcat and I, should do so but I had this gut feeling that the Pantera wasn't seen in nor encountered in our base zone nor was capping. I moved to their last position and lo and behold the poor bugger was on his side... Hope this brings a lesson to all, don't ignore a Team mate when on their side. Help them get back on their tracks.

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