11.000 damage - Tortoise
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Personal Score
Team Score
Detailed Report
Victory
|
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
155 612
8 946
25
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Serene Coast – Standard
Tortoise
FsAviX [TSNBR]
Without Premium | With Premium | |
---|---|---|
Credits | 86 451 | 86 451 |
Experience | 7952 | 8946 |
Battle efficiency
Σ:
5
10904
8
7800
574
3
-
- TheBossius [I_E_C] Object 257 1 1 3
- piotr225__ [BCZC1] UDES 16 3
- XxxKrissxxX45_ [-LP-] Waffenträger auf Pz. IV 3 2 4
- mross1971 [0-U-T] Object 252U 1 3
- yobagosaurus_rex E 75 TS 1
- Anelka_97 Centurion Mk. 5/1 RAAC 5 1
- ptaszek2001 [-UMB-] STG Guard 1 3 3
- Erratian_Paulol Panhard EBR 75 (FL 10) 6 2
- bellet1307 [MICO] Tortoise 2 6
- SebVador74 [MICO] UDES 16 3 2
- Performance_X SU-130PM 2
- anel12345 [0KNIX] Jagdpanther II 1 1
- CalamaresXXI [CASC] Panhard EBR 90
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 41
- {{ ::replay.translations.shots.hits }} 35/28
- {{ ::replay.translations.shots.heHits }} 2
- {{ ::replay.translations.damageDealt.total }} 10904
- {{ ::replay.translations.damageDealt.sniper }} 465
- {{ ::replay.translations.received.label }} 30
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 24
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 7800
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 11/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 574
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,75
Credits
With Premium
Received | 86 451 | 86 451 | ||||
Battle payments | 25 935 | 25 935 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 112,386 | 155,612 | ||||
Auto-repair vehicle | -16,204 | -16,204 | ||||
Auto-resupply ammunition | -80,900 | 0 | -80,900 | 0 | ||
Auto-resupply consumables | -23,000 | 0 | -23,000 | 0 | ||
Total: | -7,718 | 0 | 35,508 | 0 |
Time
- Starting time 17:45
- Battle duration 8 min 45 s
- Time of destruction -
Experience
Received | 1 988 | 99 | 1 988 | 99 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For military maneuvers | 149 | 149 | ||||
Action / Personal missions payout | 5 964 | 0 | 5 964 | 0 | ||
Total: | 7 952 | 248 | 8 946 | 298 |
- Version: 1.15.0
- Server game time: 2022-02-27 17:45
- Spawn: I
- Battle type: Regular
- Uploaded: FsAviX
Replay description
New damage record in my favorite tank
13:24 first engagement
11:30 its 5v10 and we are retreating to defend the base, we single handedly defend our base and our selves from being flanked
10:00 being attacked from all sides, working the tanks armour to deflect shells from multiple angles
06:00 being spotted by the last enemy and fighting in a 1v1
Replay's comments (3)