T95 Chieftain Mountain Pass 11k
Personal Score
Team Score
Detailed Report
Defeat
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
243 622
3 156
5
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Mountain Pass – Standard
Mountain Pass
T95/FV4201 Chieftain
T95/FV4201 Chieftain
Matt_Deathbringer [DE-VI]
09.07.2022 18:32
Without Premium With Premium
Credits 85 850 85 850
Experience 2477 3156
Detailed Report
Statistics for Matt_Deathbringer
Battle efficiency Σ: 5 11158 8 3720 399 1 -
  • TANKIST999_2015 [EDTME] Progetto M40 mod. 65 1
  • JDB86 [NASTY] Object 261
  • killerball10 Char Futur 4 1 2 3
  • xelebimaghla2 [IMB4] T30 1
  • pawel7787 [HE4D-] T110E4 1 3
  • Aa5555_1 M-VI-Y 3 3
  • MinistarZvuka [G-W-] AMX 50 Foch 2 4
  • PetrLysa AE Phase I 2 2 5
  • german86_1 [A-Y-D] T110E5 1 4
  • daishy_1 [ECMO] К-91-ПТ 3 1 4
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 33
  • {{ ::replay.translations.shots.hits }} 33/28
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 11158
  • {{ ::replay.translations.damageDealt.sniper }} 774
  • {{ ::replay.translations.received.label }} 17
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 3720
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 399
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,15
Credits With Premium
Received 85 850 85 850
Personal Reserves bonus 67 673 67 673
Battle payments 40 604 40 604
Achievements 4 380 4 380
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 198,507 243,622
 
Auto-repair vehicle -33,180 -33,180
Auto-resupply ammunition -158,400 0 -158,400 0
Auto-resupply consumables 0 0 0 0
 
Total: 6,927 0 52,042 0
Time
  • Starting time 18:32
  • Battle duration 8 min 17 s
  • Time of destruction 6 min 37 s
Experience
Received 874 44     874 44
Achievements 483 24     483 24
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 018 306     1 018 306
For military maneuvers 255     255
Bonus for Premium vehicle tier 102       102  
 
 
Total: 2 477 629 3 156 663
  • Version: 1.17.0
  • Server game time: 2022-07-09 18:32
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Matt_Deathbringer

Replay description

Cauple of mistakes at the end like not using HE shells on Foch, not focusing progetto when there was a chance which could have basically changed the final result giving me at least a chance to win this. I just went into a bit of excitement
.
Given the circumstances, I'm quite content about the final outcome.

Have fun watching.

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-10-08 в 12:04
  • #2 You did it again!
    ok30 2022-10-08 в 12:04
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2022-10-08 в 12:05