ST-II: Master and violence
Personal Score
Team Score
Detailed Report
Defeat
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
157 856
4 165
5
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Erlenberg – Assault
Erlenberg
ST-II
ST-II
AsuraCryl [AC_DC]
06.08.2023 12:49
Without Premium With Premium
Credits 61 393 61 393
Experience 3519 4165
Detailed Report
Statistics for AsuraCryl
Battle efficiency Σ: 3 7129 12 2470 1412 1 -
  • zsolti1122_warrior [D_M_L] T95 4 4
  • garycon CS-59 1 1
  • dawidbp12 [_BOM] IS-3-II 1
  • bartekbp2010 Object 705 4 3 5
  • tomek9999999 [D_M_B] 60TP Lewandowskiego 1 1 2
  • Mintaka G.W. Tiger
  • x1xxx T110E4 2 3
  • Nito2004 [G_T_D] Оbject 279 1 2
  • Penetrator_2023 [LST-R] T57 Heavy Tank 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 23/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7129
  • {{ ::replay.translations.damageDealt.sniper }} 1875
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 2470
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1412
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,44
Credits With Premium
Received 61 393 61 393
Personal Reserves bonus 49 330 49 330
Achievements 4 380 4 380
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 115,103 157,856
 
Auto-repair vehicle -29,315 -29,315
Auto-resupply ammunition -42,270 0 -42,270 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: 17,518 0 60,271 0
Time
  • Starting time 12:49
  • Battle duration 10 min 0 s
  • Time of destruction 9 min 36 s
Experience
Received 830 42     830 42
Achievements 461 23     461 23
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 937 294     1 937 294
For playing in a Platoon 291     291
 
 
Total: 3 519 1609 4 165 1642
  • Version: 1.21.1
  • Server game time: 2023-08-06 12:49
  • Spawn: II
  • Battle type: Regular
  • Uploaded: AsuraCryl

Replay description

No description

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2023-08-06 в 13:10
  • #2 LOOOOL excuse me, i can't contain myself while reading this. Sure, i use full gold on this game, only full gold! No ap was shot never! hehehe Do as you want in game, but don't blame other to play like they want. Above all, when someon using a tank like this...
    AsuraCryl 2023-08-17 в 21:01