K-91-PT, Patrol Duty, 8,7K spotting experimenting with scout build
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
92 900
12 054
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Ghost Town – Encounter
Ghost Town
К-91-ПТ
К-91-ПТ
Viktor9421 [CRUWL]
01.12.2023 02:45
Without Premium With Premium
Credits 61 933 61 933
Experience 11258 12054
Detailed Report
Statistics for Viktor9421
Battle efficiency Σ: 4 3407 4 780 8758 6 -
  • barrob1 [ILWP] Char Futur 4 1 2
  • Termyx__ [TOWI] Controcarro 3 Minotauro 1 2
  • robertgg [1BR] T95
  • Djomla_La [INDEN] Kranvagn 1
  • Juggernautte Jagdpanzer E 100
  • Krogahn Controcarro 3 Minotauro
  • SoNDuBLeM Object 704 3 3
  • Sportininkas 212A 2
  • Paterpantic77 Centurion Action X 1
  • Chebyrec48 Leopard 1
  • heinzgelb AE Phase I
  • pochemuonaneya Char Futur 4
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 13/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3407
  • {{ ::replay.translations.damageDealt.sniper }} 1133
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 780
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 6
  • {{ ::replay.translations.damaged }} 5/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 8758
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,77
Credits With Premium
Received 61 933 61 933
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -13,475 -13,475
Auto-resupply ammunition -13,020 0 -13,020 0
Auto-resupply consumables 0 0 0 0
 
Total: 35,438 0 66,405 0
Time
  • Starting time 02:45
  • Battle duration 11 min 28 s
  • Time of destruction -
Experience
Received 1 591 80     1 591 80
Fine for causing damage to allies 0 0
Action / Personal missions payout 9 548 0     9 548 0
Bonus for Premium vehicle tier 119       119  
 
 
Total: 11 258 80 12 054 120
  • Version: 1.23.0
  • Server game time: 2023-12-01 02:45
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Viktor9421

Replay description

My first ace tanker with K-91 PT, and of course it's in my first ever game where I try a spotting build (Vents, Exhaus, Optics). I didn't expect it to work this well, though to be fair, RNG was really on my side for once, in this game, since I should have been dead multiple times for being greedy and shooting when it was too dangerous.

Still, I was never expecting 12K combined damage, especially on this map. But stars aligned, and I got teammates who actually shot at whatever was lit up, which was a big help in winning the game overall, since the team wasn't doing too well on every other flank. In the end it was only me, a CS-59, an Obj 268 and an arty against a "no cap kill all" enemy team, since they could have won by capping, but the Minotauro left the cap circle when he only had about 5 seconds left to win.

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