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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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Without Premium | With Premium | |
---|---|---|
Credits | 52 121 | 78 182 |
Experience (x{3} for the first win in a day) | 4299 | 6447 |
- Rambo951 [H__S] IS-3
- lukasz360i Tiger I 3
- Aristocrat19 Jagdpanther 1
- Coudvanell Tortoise 3
- Lehue1981 IS 3
- dennis1919 [ITB] T34 2 3
- DeZerv [QSF-X] STA-1 1 1
- 71mino [POH] IS-8 1
- sunflame126 G.W. Tiger (P) 2 2
- Levran [WTTW] T26E4 SuperPershing 1
- firesmiles [_ATX_] ST-I 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 30
- {{ ::replay.translations.shots.hits }} 24/19
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5859
- {{ ::replay.translations.damageDealt.sniper }} 1343
- {{ ::replay.translations.received.label }} 10
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 6
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1470
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 10/7
- {{ ::replay.translations.damageAssisted.ownLabel }} 90
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3,67
Received | 52 121 | 78 182 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 300 | 450 | ||||
Total amount for battle: | 52,421 | 78,181 | ||||
Auto-repair vehicle | -17,505 | -17,505 | ||||
Auto-resupply ammunition | -58,660 | 0 | -58,660 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -23,744 | 0 | 2,016 | 0 |
- Starting time 20:29
- Battle duration 14 min 49 s
- Time of destruction -
Received | 1 433 | 71 | 2 150 | 107 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x3 | x3 | x3 | x3 | ||
Total: | 4 299 | 213 | 6 447 | 318 |
- Version: 0.9.0
- Server game time: 2014-06-06 20:29
- Spawn: I
- Battle type: Regular
- Uploaded: Mr_Size
Replay description
This match began normal: heavies went south, meds went north. I was able to dish out some good dmg from the start. Unfortunately my team got trashed my a single Tortoise, that was sitting on F4. In the end I was up alone against a Tiger, a GW Tiger P and the Tortoise. The Tiger came for me, I was able to hit him hard without taking dmg. Unfortunately the arty could hit me and set me on fire, leaving me with ~130 dmg. I went back to our base and to the other side of the map. With 1:30 to go I spotted the arty and took him out. Then the Tortoise hit me, but it richoched. Lucky me :) Now I knew he was still at the F4 area and I blind fired there. My 2nd shot killed him (he was on low health) just before time ran out, thus securing the win :D
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